{"id":"cometahn1042f/zend","name":"zend","scope":"cometahn1042f","platform":"roblox","description":"ZEND For Roblox","version":"0.1.8","latest":"0.1.8","versions":["0.1.0","0.1.1","0.1.2","0.1.3","0.1.4","0.1.5","0.1.6","0.1.7","0.1.8"],"license":"MIT","licenseRating":"safe","licenseCaveats":[],"licenseVerified":true,"dependencies":{"cometahn1042f/signal":{"version":"^0.1.3","alias":"Signal"}},"integrity":"b3cab2a919bb5861887d771de8bd9d5ba4e0e34f256e22a640a4675f73a26c5f","likes":0,"downloads":0,"install":"forest install cometahn1042f/zend","url":"https://forest.dev/p/roblox/cometahn1042f/zend","files":"https://api.forest.dev/ai/package/roblox/cometahn1042f/zend/files","readme":"# ZEND\n\nZEND is an enterprise-grade DataStore session locking, serialization, and critical state persistence framework for Luau on Roblox. It features binary bit-packing via `buffer`, custom Base64 string encoding, session theft protection, and automated periodic saves.\n\n## Documentation Index\n\n- [API Reference](file:///c:/Lua/Libraries/ZEND/docs/api-reference.md): DataStore methods, session locking, and squash schemas.\n- [Architecture & Design](file:///c:/Lua/Libraries/ZEND/docs/architecture-and-design.md): Session lock lifecycle, heartbeat timers, and Base64 buffer encoding.\n- [Performance & Memory Profile](file:///c:/Lua/Libraries/ZEND/docs/performance-and-memory.md): Binary serialization throughput and DataStore request batching.\n- [Failure Modes & Exception Guarantees](file:///c:/Lua/Libraries/ZEND/docs/failure-modes.md): Session steal detection, dead session override (630s), and critical error handling.\n- [Executable Examples](file:///c:/Lua/Libraries/ZENDX/docs/examples.md): Initializing player data schemas and session management.\n\n## Quick Start\n\n```luau\nlocal ZEND = require(path.to.ZEND)\n\n-- ZEND manages DataStore session lifecycle automatically\n```","readmeTruncated":false}