{"id":"egomoose/patch-cameramodule","name":"patch-cameramodule","scope":"egomoose","platform":"roblox","description":"Patches the Roblox PlayerModule so that the camera API is accessible during runtime.","version":"0.2.1","latest":"0.2.1","versions":["0.2.0","0.2.1"],"license":"MIT","licenseRating":"safe","licenseCaveats":[],"licenseVerified":true,"dependencies":{},"integrity":"8f263cff4edb43c95ff82607eb4381979bd572438e74d7cf888f2395474d7984","likes":0,"downloads":0,"install":"forest install egomoose/patch-cameramodule","url":"https://forest.dev/p/roblox/egomoose/patch-cameramodule","files":"https://api.forest.dev/ai/package/roblox/egomoose/patch-cameramodule/files","readme":"# CameraModule-API-Public-Override\r\nModule that overrides the FFlagUserRemoveTheCameraApi\r\n\r\n## How to use\r\nSimply put this module underneath the `PlayerScriptsLoader` and require it before the `PlayerModule` is required.\r\n\r\nSomething like this:\r\n\r\n```Lua\r\n-- PlayerScriptsLoader\r\nlocal PlayerModule = script.Parent:WaitForChild(\"PlayerModule\")\r\nlocal CameraInjector = script:WaitForChild(\"CameraInjector\")\r\n\r\nrequire(CameraInjector)\r\nrequire(PlayerModule)\r\n```\r\n\r\nNow you can access the camera API like normal before the `UserRemoveTheCameraApi` FFlag existed.","readmeBorrowedFrom":{"version":"0.2.0","source":"wally"},"readmeTruncated":false}