{"id":"enzzyfrenzzy/replica","name":"replica","scope":"enzzyfrenzzy","platform":"roblox","description":"A package clone of loleris's Replica module, check README.md for more info. Created on 2025-09-29. Last updated on 2025-09-30.","version":"0.1.1","latest":"0.1.1","versions":["0.0.2","0.1.0","0.1.1"],"license":"Apache-2.0","licenseRating":"safe","licenseCaveats":["Modified files must carry a notice of changes. If the package ships a NOTICE file, its attributions must be preserved.","License identified from the packaged LICENSE file; the manifest declared none."],"licenseVerified":true,"dependencies":{},"integrity":"1eb7919ce491d72ba669b1a65ba68664341baf84fdf30ee5e1effaae555e7203","likes":0,"downloads":0,"install":"forest install enzzyfrenzzy/replica","url":"https://forest.dev/p/roblox/enzzyfrenzzy/replica","files":"https://api.forest.dev/ai/package/roblox/enzzyfrenzzy/replica/files","readme":"# MAD STUDIO - Replica\r\n\r\nReplica is a Roblox server to client state replication solution which lets the developer subscribe certain players to certain states.\r\n\r\nIndividual states in the Replica module are called \"replicas\". Replicas can only be created and changed server-side, both server\r\nand client can connect cleanup tasks for the moment of replica destruction, state changes can trigger listeners on the client-side.\r\n\r\n# EnzzyFrenzzy\r\n\r\nYou may notice that this Replica module can use all functions/methods, wether or not they are on the client, or the server. Remember,\r\nthat server sided functions can only be run ON THE SERVER. (look above). If you do attempt to, it will provide an error for a nil value.\r\n\r\nHere are the original websites:\r\nDevforum - https://devforum.roblox.com/t/replica-server-to-client-state-replication-module/3216980\r\nGithub - https://github.com/MadStudioRoblox/Replica\r\nAPI (NOT FINISHED) - https://madstudioroblox.github.io/Replica/\r\nReplicaService API - https://madstudioroblox.github.io/ReplicaService/","readmeTruncated":false}