{"id":"hobbs04067/playereventsequencer","name":"playereventsequencer","scope":"hobbs04067","platform":"roblox","description":"Player Event Sequencer or PES is a wrapper package that reverses the order the event sequence for player-based events like PlayerAdded and PlayerRemoving.","version":"0.1.5","latest":"0.1.5","versions":["0.1.0","0.1.1","0.1.2","0.1.3","0.1.4","0.1.5"],"license":"MIT","licenseRating":"safe","licenseCaveats":["License identified from the packaged LICENSE file; the manifest declared none."],"licenseVerified":true,"dependencies":{},"integrity":"5169875f9150538392bd546f8c45cc5e0641975397dfce5aa30d7c194462b82d","likes":0,"downloads":0,"install":"forest install hobbs04067/playereventsequencer","url":"https://forest.dev/p/roblox/hobbs04067/playereventsequencer","files":"https://api.forest.dev/ai/package/roblox/hobbs04067/playereventsequencer/files","readme":"# PlayerEventSequencer — Roblox package\r\n\r\nPlayerEventSequencer is a Wally-style package that provides wrapper functions for player-based events reversing the traditional callback sequence. Typically, events fire in a LIFO ordering scheme; however, I find this difficult to work with hence why I created this package.\r\n\r\n# Build — Wally installation\r\n\r\nYou can install this module through the [Wall Package](https://wally.run/package/hobbs04067/playereventsequencer)\r\n\r\n1. Add the package to your project's `wally.toml`. \r\n\r\n### Example entries:\r\nSingle-line:\r\n```\r\nhobbs04067/playereventsequencer@0.1.5\r\n```","readmeTruncated":false}