{"id":"hobbs04067/playerindexer","name":"playerindexer","scope":"hobbs04067","platform":"roblox","description":"A player 8bit integer ID system meant for network optimization. By default, Roblox Player instances cost 5 bytes to send over the network. This sytem uses a synced-index system to reduce the packet side from 40bits to 8. Documentation can be found on the GitHub repo!: ","version":"0.1.0","latest":"0.1.0","versions":["0.1.0"],"license":"MIT","licenseRating":"safe","licenseCaveats":["License identified from the packaged LICENSE file; the manifest declared none."],"licenseVerified":true,"dependencies":{},"integrity":"db7b4e1d7d51c10381388992ef226cbce3af19f1055a1395797a4e70b1d6f8b0","likes":0,"downloads":0,"install":"forest install hobbs04067/playerindexer","url":"https://forest.dev/p/roblox/hobbs04067/playerindexer","files":"https://api.forest.dev/ai/package/roblox/hobbs04067/playerindexer/files","readme":"# PlayerIndexer\nGenerated by [Rojo](https://github.com/rojo-rbx/rojo) 7.6.0.\n\n## Getting Started\nTo build the place from scratch, use:\n\n```bash\nrojo build -o \"PlayerIndexer.rbxlx\"\n```\n\nNext, open `PlayerIndexer.rbxlx` in Roblox Studio and start the Rojo server:\n\n```bash\nrojo serve\n```\n\nFor more help, check out [the Rojo documentation](https://rojo.space/docs).","readmeTruncated":false}