{"id":"loomiquu/lynx","name":"lynx","scope":"loomiquu","platform":"roblox","description":"A Simple to use and Declarative UI Framework, with a built in State Manager and Custom Constructor System","version":"0.1.4","latest":"0.1.4","versions":["0.1.0","0.1.1","0.1.2","0.1.3","0.1.4"],"license":"MIT","licenseRating":"safe","licenseCaveats":[],"licenseVerified":true,"dependencies":{},"integrity":"17f0fcf2ea60efbe30b842aee90fec0a9adcc5644394e66de23aa20239eb1980","likes":0,"downloads":0,"install":"forest install loomiquu/lynx","url":"https://forest.dev/p/roblox/loomiquu/lynx","files":"https://api.forest.dev/ai/package/roblox/loomiquu/lynx/files","readme":"<h1 align=\"center\"> Lynx UI </h1>\r\n\r\n<h2> What is Lynx UI and why should I use it? </h2>  \r\n\r\n<h3> Lynx is a Declarative UI Framework, that includes an easy to use State Manager </h3>  \r\n\r\nOne reason you'd want to use Lynx, is due to it's unique UI creation system. Similar to Flutter's [Stateless Widget](https://api.flutter.dev/flutter/widgets/StatelessWidget-class.html) and [Stateful Widget](https://api.flutter.dev/flutter/widgets/StatefulWidget-class.html).  \r\nAnother reason is the easy to use local & global state manager.  \r\n\r\n<br/>\r\n<br/>\r\n\r\n<h1> Static Vs Stateful </h1>\r\n  \r\n<h2> Static Components </h2>  \r\nStatic Components are constant User Interfaces that can not change after being constructed","readmeTruncated":false}