{"id":"qullzz/callnet","name":"callnet","scope":"qullzz","platform":"roblox","description":"Handle Server-Client communication and vice-versa.","version":"0.0.3","latest":"0.0.3","versions":["0.0.0","0.0.1","0.0.2","0.0.3"],"license":"MIT","licenseRating":"safe","licenseCaveats":[],"licenseVerified":true,"dependencies":{},"integrity":"800fe4571e290400b6e2a628082e499d5cba68578a3185384a7e96352b51942a","likes":0,"downloads":0,"install":"forest install qullzz/callnet","url":"https://forest.dev/p/roblox/qullzz/callnet","files":"https://api.forest.dev/ai/package/roblox/qullzz/callnet/files","readme":"# CallNet\r\n\r\n## Simple, buffer-based networking.\r\n\r\n[GitHub](https://github.com/Qullzz/CallNet)\r\n\r\n</div>\r\n\r\nCallNet is an networking library which takes your Luau data, and serializes it into buffers. On the other end, CallNet deserializes your data, and then feeds it back to your Luau code. You don't need to worry about type validation, optimization, packet structure, etc. CallNet does all the hard parts for you! Strictly typed with an incredibly basic API that explains itself, CallNet makes networking simple, easy, and quick. There's very few concepts you need to grasp in order to use CallNet; it has an incredibly minimalistic & simplistic, yet powerful API.\r\n\r\n## Installation\r\n\r\nYou can install CallNet on Wally\r\n\r\n## Performance\r\n\r\nCallNet performs incredibly well compared to non-buffer based libraries like BridgeNet2. This is because CallNet has a **custom serializer** that takes your Luau data and transforms it into a buffer, sending that and deserializing it on the other side.\r\n\r\n## License\r\n\r\nThis project is under the MIT license! so, it's open source\r\n","readmeTruncated":false}