{"id":"sinlerdev/shapecast","name":"shapecast","scope":"sinlerdev","platform":"roblox","description":"Mirrored from the Wally registry.","version":"0.1.0","latest":"0.1.0","versions":["0.1.0"],"license":"MIT","licenseRating":"safe","licenseCaveats":["License identified from the packaged LICENSE file; the manifest declared none."],"licenseVerified":true,"dependencies":{},"integrity":"a24448cdc98120c1630fd30cf154e615250ebaf12e2c6e90f45ef96997da141c","likes":0,"downloads":0,"install":"forest install sinlerdev/shapecast","url":"https://forest.dev/p/roblox/sinlerdev/shapecast","files":"https://api.forest.dev/ai/package/roblox/sinlerdev/shapecast/files","readme":"# ShapeCast\n\nShapeCast is a library that creates a set of offsets to cast multiple rays that mimic a specific shape- its optimized and our benchmarks yielded ~4us processing time (read the benchmarks folder).\n\n### Features\n1. Automatic Centering- The offsets that are created are optimized for centering.\n2. Distancing between Points and Planes.\n3. Depth Grid to allow you to make actual 3D shapes.\n4. Custom raycaster functions.\n5. A Fast visualizer packed with ShapeCast.\n\n### Install\n\nThe recommended way to get ShapeCast is through Wally:\n```toml\n[dependencies]\nShapeCast = \"sinlerdev/shapecast@X.X.X -- X is the version you want to install\n```\n\nIf you don't want to use Wally, you can either grab the source code from the github release you wish for rojo usage, or the rbxm for Studio usage.\n","readmeTruncated":false}